The Good Bits of Video Games
After a session with local performance Maker Matt Rogers I started making a demo using 'The Good Bits of Video Games'
The good bits include:
- Showing you the rules but expecting that you will try and break them as soon as possible
- Having Mechanics that feel good even without context
- Have meaningful consequences from your decisions.
So how will I do this?
Hell if I know.
But I am going to try.