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The Good Bits of Video Games


After a session with local performance Maker Matt Rogers I started making a demo using 'The Good Bits of Video Games'


The good bits include:

- Showing you the rules but expecting that you will try and break them as soon as possible


- Having Mechanics that feel good even without context


- Have meaningful consequences from your decisions.



So how will I do this?

Hell if I know.

But I am going to try.




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